UX designer
3 days
1 UX Designer
1 Product Designer
Figma
Chatgpt
FigJam
UIzard.io
2024
50%
Developed during two specialized courses, AI-assisted UX at Ironhack (English) and Motion Design at Cimdata, Berlin (German)
I led the UX strategy, defined the problem framing, and conducted the research that shaped the app's core features. The Marvel-style storyboard was also mine, storytelling is something I actively use in client presentations to communicate user journeys quickly and clearly. I first applied this technique at Luxoft in 2023, pitching to clients like Ferrari using MidJourney. I also designed and built all the micro-animations, developed in parallel during my motion design course at Cimdata. My teammate handled the UI, visual language, and color system.

PlanPals was created to speed up the design process as much as possible. It’s a practical app for rapid iteration, perfect when you need to pitch ideas to clients without going through the full design process yourself. The goal was to make something clear, fast, and easy to present.
Using a Marvel-style cartoon with DALL·E was the fastest and clearest way to show the problem we were solving. I first used this idea at Luxoft in 2023, when we pitched to clients like Ferrari using MidJourney. Back then DALL·E didn’t exist, but when we created Emma’s story, it was the perfect tool to bring the journey to life.
Our initial wireframes, created with Uizard, focused on the core functionalities and user flows. These wireframes served as a foundation for our design, allowing us to visualize the app's structure and interactions.

We added micro-animations to guide users, give visual feedback, and enhance the overall flow of the app. These animations were first prototyped in Figma, then turned into components. The graphic shows the animated molecules that became part of those final components.

AI didn't replace the design process, it compressed it. Research synthesis, storyboard generation, and rapid wireframing that would normally take two weeks were done in three days. That freed up time for what matters more: strategic decisions, user empathy, and interaction quality. The human layer, the research, the storytelling, the motion craft, remained entirely ours.